Base Classes
2 classes recordedEvery unit is assigned one of the two base classes before any certification happens.
Commoner and Noble are the two base classes; certification is what moves a unit out of them.
Every recorded tier, the five beginner classes worth mastering, and the route-locked options that change what a unit can become. Here is the system and where it opens up.
Classes are organised into tiers. Base holds the two starting classes, Beginner, Specialty, Advanced and Master form the normal climb, and Divine and Enemy Only sit outside it. Changing class is not automatic; you take an exam from the proctor in Dagsion, and the exam list is split into tabs by tier. The higher tabs open as the run progresses, reportedly at Renown level 4 for specialty exams and Renown level 8 for advanced ones.
Two things make the system deeper than a simple upgrade ladder. First, growth rates depend on the class and the character together, so the same unit trains differently depending on where you park it. Second, each class carries base stat modifiers and a mastery ability; a beginner class you master before moving on leaves you with a permanent ability, which is why the low tiers are worth finishing rather than skipping.

Beginner exams are ready on arrival in Dagsion. Specialty classes unlock at Renown level 4, and Advanced exams become accessible at Renown level 8. Route-locked classes (such as Caladrias, Troubadour, and Dragoon) are specific to route paths.
Attack Speed is calculated as Speed + Build - Weapon Weight. Securing an advantage of 4 points or higher over an opponent guarantees an automatic follow-up pursuit strike, making constitution and equipment weight vital.
Mastering a class permanently unlocks its passive skill for other class configurations. Priority masteries include Myrmidon's Ravaging Arts (+6 critical damage), Archer's Crescendo (up to +30 Hit), and Soldier's Defense Basics.
Every unit is assigned one of the two base classes before any certification happens.
Commoner and Noble are the two base classes; certification is what moves a unit out of them.
Available from early in the game; the beginner exam tab opens once you reach Dagsion.
Five options that each specialise in different weapons. They can be mastered for a permanent ability before moving up.
One walkthrough reports the beginner exams unlock automatically at the start of the game; another reports they open shortly after reaching Dagsion. Both are recorded.
Reported as unlocking at Renown level 4.
The tier most units spend the early and mid game in. One walkthrough counts eleven specialty classes in the exam list.
Reported as unlocking at Renown level 8.
Some advanced classes are route-specific: Ranger and Troubadour are reachable on Leda, Caladrias and Dragoon on Cai, and Blacksmith on Dietrich.
Listed as a separate tier by the wiki; unlock requirements not recorded in the sources checked.
A fourth tier exists above Advanced. One overview references higher tiers being unlocked by Renown, quests and class keys.
Not recorded in the sources checked.
Eight classes are grouped under this heading, including The Avatar, The Blade and The Calamity.
Not available to the player.
Eight classes are recorded as enemy only, including Sea Beast, Mummy and The Darkest Dark.
Every class recorded so far, with its weapon set, movement type, mastery ability and any route restriction. Fields a source has not reported are marked rather than estimated.
| Class | Tier | Weapons | Movement | Mastery | Routes |
|---|---|---|---|---|---|
| Gladiator | Beginner | Swords, axes, gauntlets | Infantry | No class ability | - |
| Hunter | Beginner | Swords, bows | Infantry | Not recorded | - |
| Soldier | Beginner | Infantry weapons | Infantry | Defence Basics (Defence +1) | - |
| Diviner | Beginner | Magic (white or black) | Infantry | Magic Basics (Magic and Resistance +1) | - |
| Ornius Rider | Beginner | Mounted weapons | Mounted (Ornius) | Not recorded | - |
| Archer | Specialty | Bows | Infantry | Not recorded | - |
| Rogue | Specialty | Ranged | Infantry | Not recorded | - |
| Winged Soldier | Specialty | Not recorded | Flying | Not recorded | - |
| Ranger | Advanced | Not recorded | Not recorded | Not recorded | Leda |
| Troubadour | Advanced | Not recorded | Mounted | Not recorded | Leda, Cai |
| Caladrias | Advanced | Not recorded | Mounted | Not recorded | Cai |
| Dragoon | Advanced | Not recorded | Flying | Not recorded | Cai |
| Blacksmith | Advanced | Not recorded | Infantry | Not recorded | Dietrich |
| Charioteer | Not recorded | Not recorded | Mounted (chariot) | Not recorded | - |
| Elephant Rider | Not recorded | Not recorded | Mounted (elephant) | Not recorded | - |
| Commoner | Base | - | |||
| Noble | Base | - | |||
| Armored Knight | Specialty | Great Counter | - | ||
| Armored Ornius Rider | Specialty | Sense Threat | - | ||
| Brigand | Specialty | Regroup | - | ||
| Light Cavalry | Specialty | Bolster Health | - | ||
| Myrmidon | Specialty | Ravaging Arts | - | ||
| Priest | Specialty | Piety | - | ||
| Pugilist | Specialty | Attack, Get Back | - | ||
| Shaman | Specialty | Bind Dexterity | - | ||
| Bardinger | Advanced | Aegis | - | ||
| Bishop | Advanced | Barrier | - | ||
| Cataphract | Advanced | - | |||
| Dancer | Advanced | - | |||
| Dreadnought | Advanced | Focused Counter | - | ||
| Forest Knight | Advanced | Hunter's Eye | - | ||
| Guardian | Advanced | Brace | - | ||
| Ovate | Advanced | Bind Speed | - | ||
| Shido | Advanced | Ever Vigilant | - | ||
| Sniper | Advanced | Marksmanship | - | ||
| Warrior | Advanced | Practiced Art | - | ||
| Battlemaster | Master | - | |||
| Bau Lord | Master | - | |||
| Bow Adept | Master | - | |||
| Bow Knight | Master | - | |||
| Castle Knight | Master | - | |||
| Celestial Trooper | Master | - | |||
| Druid | Master | - | |||
| Great Knight | Master | - | |||
| High Savant | Master | - | |||
| Orichaldia | Master | - | |||
| Sentinel | Master | - | |||
| Shadow Seeker | Master | - | |||
| Swordmaster | Master | - | |||
| Valkyrium | Master | - | |||
| War Monk | Master | - | |||
| Wiseman | Master | - | |||
| The Apsara | Divine | - | |||
| The Avatar | Divine | - | |||
| The Blade | Divine | - | |||
| The Calamity | Divine | - | |||
| The Cavalier | Divine | - | |||
| The Eternal | Divine | - | |||
| The Godhand | Divine | - | |||
| The Trident | Divine | - | |||
| Sea Beast | Enemy Only | - | |||
| Mummy | Enemy Only | - | |||
| Skellion | Enemy Only | - | |||
| The Brandisher | Enemy Only | - | |||
| The Skyblotter | Enemy Only | - | |||
| The Beckoner | Enemy Only | - | |||
| Flesh Pod | Enemy Only | - | |||
| The Darkest Dark | Enemy Only | - |
Some classes only exist for certain routes, and they are the reason two players running different Flame Lords end up with genuinely different rosters. Ranger is reported as Leda's route-specific option and is described as dancer-like; Troubadour appears on more than one route; Caladrias and Dragoon are reported as Cai's extras; Blacksmith is reported for Dietrich. Finishing the Leaf and Drink Recipe chain grants Ranger and Troubadour as well, which makes that side quest the one chain with a class reward attached.
Class names taken from spoken walkthroughs can be mangled by auto-captions, so names that have not been cross-checked carry a note saying so instead of being quietly normalised. Where a class is listed without stats, that means the sources checked have not reported the numbers yet.
Class growth additions apply while you are in the class, and they stack onto the character's own growths. Gladiator is the clearest example: it adds ten points of HP growth and ten points of Strength growth and nothing else, which makes it a class you sit in while you want physical growth rather than one you stay in for utility. Diviner takes the opposite approach, reducing Strength while raising magic, and its mastery ability adds both Magic and Resistance.
Base stat modifiers are separate from growth. They apply immediately to the unit's stats, which is why a class with a single modifier can be worth a temporary exam: Hunter adds one point of Speed, and Speed is what decides whether a unit doubles, so a small number in the right place changes the arithmetic of a fight.
There is no single answer to which are the Fire Emblem: Fortune's Weave best classes, because the certification climb is about which weapon types a unit can carry rather than one optimal pick. The Fire Emblem: Fortune's Weave classes are ordered below by what each tier unlocks rather than by a score.