Why the numbers matter more than the names
A weapon list is only useful if it carries the numbers, because this game removed the weapon triangle and left each type to stand on its own mechanics. That makes the table below a planning tool rather than a shopping list: 101 entries, of which 74 carry a written effect that changes what the weapon does.
Weight and Uses are the two columns players skip and then regret. Weight decides whether a unit still follows up after attacking, which quietly decides more fights than raw might does, and Uses is durability, so the heaviest hitting weapon in a row is often a burst pick rather than the one you leave equipped. Curse is the odd column out: ordinary weapons leave it blank and cursed weapons fill it in, which is where the equipment page picks the story up.
| level | The weapon level a unit needs to equip it, using the same letter grades as the class system. |
| might | Base attack power. |
| weight | Contributes to whether a unit can follow up; heavier weapons slow the wielder down. |
| hit | Base accuracy. |
| critical | Base critical rate. |
| curse | A stat specific to this game, filled in by cursed weapons rather than ordinary ones. |
| range | Attack range, so 1 is melee and 2 is a thrown or ranged weapon. |
| uses | Durability, meaning how many times it can be used before it breaks. |
| worth | Gold value. |
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Featured PartnerEvery recorded weapon and spell
Sword21 recorded
| Weapon | Lv | Mgt | Wt | Hit | Crit | Rng | Uses | Worth | Effects |
|---|
| Wooden Sword | E | 2 | 2 | 90 | 0 | 1 | 10 | 300 | |
| Bronze Sword | E | 4 | 3 | 90 | 0 | 1 | 15 | 500 | |
| Iron Sword | D | 9 | 4 | 90 | 0 | 1 | 20 | 1500 | |
| Da Mina Sword | C | 12 | 4 | 90 | 0 | 1 | 25 | ? | Grants +10 hit when using a combat art. |
| Silver Sword | B | 18 | 4 | 95 | 0 | 1 | 20 | 10000 | |
| Venin Edge | D | 3 | 3 | 90 | 0 | 1 | 20 | ? | ? |
| Zanbato | D | 14 | 7 | 80 | 0 | 1 | 20 | ? | ? |
| Killing Edge | C | 11 | 6 | 90 | 0 | 1 | 40 | ? | Grants access to the Deadly Blade combat art. |
| Flyssa | C | ? | ? | ? | ? | 1 | 20 | ? | Effective against armored units. |
| Levin Sword | C | ? | ? | ? | ? | 1-2 | ? | ? | ? |
| Greatsword | ? | ? | ? | ? | ? | 1 | 20 | ? | Effective against armored units. |
| Cleansing Blade | E | ? | ? | ? | ? | 1 | 20 | ? | Ignores the effect of enemy Underworld Boon. |
| Angela | A | 14 | 8 | 80 | 0 | 1 | 20 | ? | Grants access to the Poison Burial combat art. |
| Whirlwind Blade | C | ? | ? | ? | ? | 1 | 20 | ? | |
| Veroquine | ?C (Axe) --> | 13 | 12 | 60 | 0 | 1 | 30 | ? | Grants access to the Prune combat art. |
| Lakshashi's Iron Fan | E | ? | ? | ? | ? | 1 | 20 | ? | Grants access to the Toxic Wind combat art. |
| Long-Night Katara | E | ? | ? | ? | ? | 1 | 20 | ? | Grants access to the Siphon Luck combat art. |
| Answerer | E | ? | ? | ? | ? | 1 | 20 | ? | Grants access to the Bloodletting combat art. |
| Twin Blades | ? | ? | ? | ? | ? | ? | ? | ? | ? |
| Chosen Sword | E | ? | ? | ? | ? | 1 | 30 | ? | Grants Shld+1 to adjacent allies. |
| Royal Sword | E | ? | ? | ? | ? | 1 | 20 | ? | Grants access to the Ennea Fire EX combat art. |
Spear23 recorded
| Weapon | Lv | Mgt | Wt | Hit | Crit | Rng | Uses | Worth | Effects |
|---|
| Wooden Spear | E | ? | ? | ? | ? | 1 | 10 | 300 | Effective against cavalry units. |
| Bronze Spear | E | ? | ? | ? | ? | 1 | 15 | 500 | Effective against cavalry units. |
| Iron Spear | D | 10 | 7 | 100 | 0 | 1 | 20 | 1500 | Effective against cavalry units. |
| Da Mine Spear | C | 13 | 7 | 80 | 0 | 1 | 25 | ? | Effective against cavalry units. |
| Silver Spear | B | 20 | 6 | 85 | 0 | 1 | 20 | ? | Effective against cavalry units. |
| Javelin | D | 3 | 8 | 80 | 0 | 1-2 | 20 | 1500 | Effective against cavalry units. |
| Short Spear | C | 5 | 10 | 75 | 0 | 1-2 | 20 | ? | Effective against cavalry units. |
| Pilum | B | 11 | 12 | 80 | 0 | 1-2 | 25 | ? | Effective against cavalry units. |
| Halberd | ? | ? | ? | ? | ? | ? | ? | ? | Effective against cavalry units and armored units. |
| Ji | ? | 11 | 7 | 80 | 0 | 1 | 25 | ? | Effective against cavalry units and armored units. |
| Glaive | ? | 6 | 6 | 90 | 5 | 1 | 20 | ? | Effective against cavalry units. |
| Guandao | ? | 11 | 9 | 90 | 0 | 1 | 20 | ? | Effective against cavalry units.Avo+10. |
| Ridersbane | C | 12 | 10 | 70 | 0 | 1 | 20 | ? | Effective+ against cavalry units. |
| Star Spear | C | ? | ? | ? | ? | 1 | 25 | ? | ? |
| The Nameless | E | ? | ? | ? | ? | 1 | 20 | ? | Effective against cavalry units. |
| Sinza's Trident | E | ? | ? | ? | ? | 1-2 | 30 | ? | Effective against cavalry units.Grants access to the Brute Throw combat art. |
| Mahadu's Spear | E | ? | ? | ? | ? | 1 | 20 | ? | Effective against cavalry units.Grants access to the Full Moon combat art. |
| Muen | A | 22 | 20 | 45 | 0 | 1 | 30 | ? | Effective against cavalry units.Grants access to the Black Roar combat art. |
| Onoa | A | 12 | 7 | 80 | 0 | 1 | 20 | ? | Effective against cavalry units.Grants access to the Cavalry Ruin combat art. |
| Grasitha | B | 14 | 14 | 75 | 0 | 1-2 | 30 | ? | ? |
| Assal | D | ? | ? | ? | ? | 1 | 20 | ? | ? |
| Vendetta | A | ? | ? | ? | ? | 1-2 | 20 | ? | Effective against cavalry units.Grants access to the Supreme Serpent combat art. |
| Chosen Lance | E | ? | ? | ? | ? | 1 | 30 | ? | Effective against cavalry units. |
Axe19 recorded
| Weapon | Lv | Mgt | Wt | Hit | Crit | Rng | Uses | Worth | Effects |
|---|
| Wooden Axe | E | ? | ? | ? | ? | 1 | 15 | 300 | |
| Bronze Axe | E | ? | ? | ? | ? | 1 | 20 | 500 | |
| Iron Axe | D | ? | ? | ? | ? | 1 | 25 | 1500 | |
| Da Mina Axe | C | ? | ? | ? | ? | 1 | 30 | ? | Grants +10 hit when using a combat art. |
| Silver Axe | ? | ? | ? | ? | ? | ? | ? | ? | ? |
| Hand Axe | D | ? | ? | ? | ? | 1-2 | 25 | 1500 | |
| Short Axe | C | ? | ? | ? | ? | 1-2 | 25 | ? | |
| Sagaris | B | 15 | 14 | 55 | 0 | 1-2 | 30 | ? | |
| Smashing Axe | C | 14 | 10 | 65 | 0 | 1 | 25 | ? | ? |
| Shielding Axe | ? | ? | ? | ? | ? | ? | 25 | ? | ? |
| Mace | E | ? | ? | ? | ? | 1 | 20 | ? | Grants access to the ?? combat art. |
| You Sou Fu | ? | ? | ? | ? | ? | ? | ? | ? | ? |
| Bardiche | ? | 13 | 9 | 65 | 0 | 1 | 20 | ? | ? |
| Hammer | D | 14 | 20 | 60 | 0 | 1 | 30 | ? | Effective+ against armored units. |
| Velheit | A | 13 | 5 | 95 | 0 | 1 | 25 | ? | ? |
| Gundogya | A | 16 | 12 | 75 | 0 | 1 | 25 | ? | ? |
| Zalmoxis | E | ? | ? | ? | ? | ? | ? | ? | ? |
| Dagda’s Club | A | 36 | 25 | 5 | 0 | 1 | 35 | ? | ? |
| Credna’s Mallet | A | 25 | 14 | 70 | 0 | 1 | 30 | ? | ? |
Bow12 recorded
| Weapon | Lv | Mgt | Wt | Hit | Crit | Rng | Uses | Worth | Effects |
|---|
| Wooden Bow | E | 2 | 2 | 75 | 0 | 2 | 10 | 300 | Effective+ against flying units. |
| Bronze Bow | E | ? | ? | ? | ? | 2 | 15 | 500 | Effective+ against flying units. |
| Iron Bow | D | 9 | 6 | 75 | 0 | 2 | 20 | ? | Effective+ against flying units. |
| Hunter's Bow | D | ? | ? | ? | ? | 2 | 20 | ? | Effective+ against flying unitsEffective against beast units. |
| Horsekiller Bow | C | ? | ? | ? | ? | 2 | ? | ? | Effective+ against flying units.Effective against cavalry units. |
| Longbow | C | ? | ? | ? | ? | 2 | 20 | ? | Effective+ against flying units.Grants access to the Deadeye combat art. |
| Mini Bow | ? | ? | ? | ? | ? | 2 | 20 | ? | Effective+ against flying units. |
| War Bow | ? | ? | ? | ? | ? | ? | ? | ? | Effective+ against flying units. |
| Venin Bow | D | ? | ? | ? | ? | 2 | 20 | ? | Effective+ against flying units. |
| Tempest Bow | C | ? | ? | ? | ? | 2 | 20 | ? | Effective+ against flying units.+3 avoid when initiating combat. |
| Kalla's Bow | ? | ? | ? | ? | ? | ? | ? | ? | Effective+ against flying units. |
| Hedagg's Bow | ? | ? | ? | ? | ? | ? | ? | ? | Effective+ against flying units. |
Gauntlets7 recorded
| Weapon | Lv | Mgt | Wt | Hit | Crit | Rng | Uses | Worth | Effects |
|---|
| Wooden Gauntlets | E | ? | ? | ? | ? | 1 | 10 | 300 | |
| Bronze Gauntlets | E | ? | ? | ? | ? | 1 | 15 | ? | |
| Iron Gauntlets | D | ? | ? | ? | ? | 1 | 20 | ? | |
| Silver Gauntlets | ? | ? | ? | ? | ? | 1 | ? | ? | |
| Dodge Gauntlets | ? | ? | ? | ? | ? | 1 | ? | ? | ? |
| Salamander | ? | ? | ? | ? | ? | 1-2 | 3 | ? | Works as magic damage. Grants access to the Compressed Laser combat art. |
| Zerberus | A | ? | ? | ? | ? | 1-2 | 5 | ? | Works as magic damage. Grants access to the Compressed Laser combat art. |
Black magic7 recorded
| Weapon | Lv | Mgt | Wt | Hit | Crit | Rng | Uses | Worth | Effects |
|---|
| Fire | | ? | ? | ? | ? | 1-2 | 10 | | |
| Thunder | ? | ? | ? | ? | ? | 1-2 | 8 | | |
| Wind | ? | ? | ? | ? | ? | 1-2 | 10 | | Effective against flying units. |
| Cutting Gale | ? | ? | ? | ? | ? | 1-2 | 8 | | Effective against flying units. |
| Blizzard | ? | ? | ? | ? | ? | 1-2 | 7 | | |
| Bolganone | | ? | ? | ? | ? | 1-2 | 10 | | |
| Glass Wheel | | ? | ? | ? | ? | 1-2 | 7 | | Targets foe's defense.Effective against flying units. |
Dark magic2 recorded
| Weapon | Lv | Mgt | Wt | Hit | Crit | Rng | Uses | Worth | Effects |
|---|
| Miasma Δ | ? | ? | ? | ? | ? | 1-2 | 10 | | |
| Mire Β | ? | ? | ? | ? | ? | 1-? | ? | | ? |
White magic5 recorded
| Weapon | Lv | Mgt | Wt | Hit | Crit | Rng | Uses | Worth | Effects |
|---|
| Heal | ? | ? | ? | ? | ? | 1 | 10 | | |
| Physic | ? | ? | ? | ? | ? | 1-? | 5 | | |
| Nosferatu | | ? | ? | ? | ? | 1-2 | 16 | | Restores (damage dealt / 2) HP to the user. |
| Seraphim | | ? | ? | ? | ? | 1-2 | 3 | | Effective against undead units. |
| Starlight | ? | ? | ? | ? | ? | 1-2 | ? | | ? |
The remaining 5 entries are listed in the source with a type that is not recorded yet, so they are named here without being assigned to a table: Beast Claw, Headbutt, Great Stinger, Water Strike, Trunk Attack.
The spell list, school by school
The Fire Emblem: Fortune's Weave spell list runs to 14 entries, and every one of them sits in the table above with its school attached rather than being buried inside a class page. Black magic is the largest school, white magic follows it, and dark magic is the smallest of the three by a wide margin.
- Black magic: Fire, Thunder, Wind, Cutting Gale, Blizzard, Bolganone, Glass Wheel (7 recorded)
- Dark magic: Miasma Δ, Mire Β (2 recorded)
- White magic: Heal, Physic, Nosferatu, Seraphim, Starlight (5 recorded)
Casting does not work like a sword swing. A spell carries a use count instead of a durability bar, nearly every entry reaches further than melee at a range of one to two tiles, and that extra tile is the reason a mage can stand behind a front line. Where the source leaves a might or a hit value blank for a spell, this page leaves it blank too rather than filling in a plausible number.
Which class gets to cast them is a separate question. The classes page lists the magical certifications and the mastery abilities that add Magic, and the cursed objects on the equipment page are what push a caster past its printed numbers.
How to read a row quickly
Read Might against Weight first, because that pair decides whether a weapon hits hard once or hits adequately twice, and follow up attacks are what most damage maths actually turns on. Then check Uses: a 10-use weapon with high might behaves like a consumable, so buying it early in a chapter and replacing it mid-map is normal rather than wasteful. Level tells you who can equip it at all, and because classes lock weapon types, a unit with no axe proficiency will never see use out of the best axe in the table.
Range is the quiet outlier in this game: bows cannot counter at melee range, so a bow with excellent numbers still leaves its wielder exposed next to an enemy, and a thrown weapon with mediocre numbers can be the safer pick in a corridor. Critical rate is the last column to weigh, since a critical build usually needs a skill or a cursed weapon behind it rather than the base rate alone.
Video intel · how the spells arrive
Farming weapon and magic experience on purpose
Jay Dunna · llhH-IBpenM
Its English captions were transcribed on 2026-09-30, and it answers the question the spell list raises: a spell is reached through the weapon experience of the class that casts it. The method is a clash fight, the weakest weapon in the inventory, a single landed attack, then Retreat back to the map, repeated; a recovery link on the same trip trains white magic, and the extra weapon experience is what brings spells such as Physic forward. It is a grind, and the creator says so, but it beats waiting for chapters to hand out the experience.
What sits next to this table
Two other pages complete the gear picture. The equipment page covers cursed objects, which is where the Curse column above comes from and where the Blaze Art gauge rules live, and the classes page records which weapon types each class can actually carry at each tier. Between the three, the question of what to equip stops being a guess.
Where a value is blank in the source, the table leaves it blank rather than filling in a plausible number, and the 5 untyped entries above are named without being sorted into a category that the source does not give them.
Verified Video Intel · Audio Transcript
What Actually Burns the Uses Column
Coverage by The Game Looters · Verified English Captions · b4puAn2x5m0
The Uses column above is the one this page cannot explain on its own, because how a weapon loses durability is a rule rather than a number. The creator here tested it directly and reports a rule the game does not surface clearly, which is why it is recorded as a section of its own: the distinction changes what a low-durability weapon is actually worth, and it is what turns the blacksmith into a sequencing decision.
01 · The RuleOrdinary attacks are free
Normal attacks do not consume durability; combat arts do. That single distinction rewrites how the table above should be read, because a strong weapon with a small Uses value is not a fragile weapon, it is a weapon with a limited number of combat arts in it. The creator's practice is to attack with the base action when the extra damage would be wasted and reserve the arts for the turns that need them.
02 · The SequenceRefine before you repair
The blacksmith offers repair and refinement side by side, and the tested result is that refining a worn weapon returns it to full durability as part of the upgrade. Repairing first and refining afterwards therefore pays the material cost twice for the same outcome. If a refinement was going to happen anyway, the order is refine then repair, never the reverse.
03 · The ExceptionWhen repairing is still right
Repair remains the correct call for a weapon you have no intention of refining, or when the materials for the refinement are not in hand yet. In that second case the creator suggests leaving the weapon and running an alternative rather than sinking materials into a repair that an upgrade will overwrite later, which matters most in the early game when materials are the binding constraint.
Frequently asked questions
- How many weapons are in Fortune's Weave?
- The weapon and spell table checked lists 101 entries across swords, spears, axes, bows, gauntlets, black magic, dark magic and white magic, with a handful whose type is not recorded yet.
- What does the Curse column mean?
- Curse is a stat specific to this game. Ordinary weapons leave it blank and cursed weapons are what fill it in, which is why the cursed objects on the equipment page are worth reading alongside this table.
- Which weapon type should a unit carry?
- That depends on the class, because classes lock weapon types rather than the triangle deciding it: there is no weapon triangle in this game, and each type instead has its own baseline mechanic such as spears beating cavalry and bows beating fliers.
- What do Might, Hit and Uses mean here?
- Might is base attack power, Hit is base accuracy, and Uses is durability, so a weapon with high Might and low Uses is a burst option rather than a workhorse. Weight matters separately because it decides whether the wielder can follow up.
Quick answers
Fire Emblem: Fortune's Weave weapons are locked to classes rather than balanced by a triangle, so the Fortune's Weave weapons list above is best read together with the classes page: the question is rarely which sword is strongest, it is which of your units can hold it. Cursed weapons are the exception the Curse column marks, and those belong with the cursed objects on the equipment page because they are what feed the Blaze Art gauge.
Video intel · creator walkthrough
These Weapons are OVERPOWERED! COMPLETE Weapon Forging Guide for Fire Emblem: Fortune's Weave
LinkKing7 · 0Bn0V-28gXU
A full forging guide covering every forgeable weapon in Fortune's Weave, including how the forge and weapon upgrade materials work.
Video intel · verified English captions
A tier list of all 54 weapons
Coverage by Jay Dunna · 9NBy5IJIVug
Jay Dunna ranks the game's weapons from best to worst. The counter-intuitive takeaway is that cheap, highly-upgradeable wooden swords punch above their weight because of low weight (higher attack speed for units that normally cannot double), and that Demina-brand swords add a flat hit bonus to combat arts, upgradeable further on the relevant road. The Cleansing Blade lands in the top tier for ignoring the undead boon, and specialist weapons are valued for the enemy types they counter.
Caption highlights
- Wooden swords are among the best weapons once upgraded: low weight means higher attack speed for units that usually cannot double.
- Demina-brand swords add a hit bonus to combat arts, and that bonus can be increased further at the relevant upgrade location.
- The Cleansing Blade ignores the undead boon, making it a top-tier pick against those foes.
- Specialist weapons (anti-cavalry, anti-armor) are rated by how common those enemy types are, not by raw damage.
Summarised from the creator's auto-generated English captions and reworded; treat names and figures as the creator's wording rather than checked values.