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Pick your route

68 of 68 recorded classes are reachable here. 0 ticked as mastered.

Exam gates

Base Classes

Every unit is assigned one of the two base classes before any certification happens.

Beginner Classes

Available from early in the game; the beginner exam tab opens once you reach Dagsion.

Specialty Classes

Reported as unlocking at Renown level 4.

Advanced Classes

Reported as unlocking at Renown level 8.

Master Classes

Listed as a separate tier by the wiki; unlock requirements not recorded in the sources checked.

Divine Classes

Not recorded in the sources checked.

Enemy Only

Not available to the player.

Verified Video Intel · Audio Transcript

Class Promotion & Mastery Certification Guide

Coverage by LinkKing7 · Verified English Captions
ALL PLAYABLE CLASSES in Fire Emblem Fortune's Weave - The ULTIMATE Class Guide
01 · Advanced Benchmarks

Dreadnought & Shidto

Dreadnought boasts +30% Defense growth and Strike Last Defense +5. Combined with Armored Move (+1 to +2 move points), heavy armor mobility penalties are negated. Shidto offers Ever Vigilant, regenerating HP on critical strikes.

02 · Magic Scaling

Ovate vs. Bishop Pressure

Ovate provides Black Magic Seeker and Bind Speed (-3 foe speed debuff aura), heavily out-damaging Bishop for hard-mode offensive doubles. Bishop remains restricted to resistance tanking and extra white magic utility.

03 · Part 3 Masteries

War Monk & Bow Knight

Master classes unlock in Part 3 (~Lv 45) after deity temple restorations. War Monk grants S-tier Strike and Heal (attack with combat arts and trigger assist healing), while Bow Knight grants Hunter's Cross (+8 Might, +20 Hit, +10 Crit).

Classes and mastery

How to use this planner

Choose your route and the list narrows to the classes that route can actually certify into. Route-specific entries are marked, so it is immediately clear which options are locked to another Flame Lord. Tick a class once you have mastered it: the tick is the record of a permanent ability, which is the part of the class system that survives changing class again.

Progress is stored in your browser under a single local storage key. Nothing is uploaded and no account is needed; clearing site data for this domain resets the ticks.

Reading the exam gates

The tier tabs are not cosmetic. Beginner exams are the ones you can take immediately, specialty exams are reported to open at Renown level 4, and advanced exams at Renown level 8. That means Renown is not just a scoreboard for recruitment: it is the currency that widens your class options, and the reason an early Renown push pays off later in the run.

Two well-placed beginner classes cover most of the early game. Gladiator converts a unit into a physical growth project by adding HP and Strength growth, while Diviner does the same for magic and hands over Magic Basics on mastery. Hunter is the odd recommendation that looks small and is not, because a single point of Speed modifier decides doubling thresholds.

Growth versus modifiers, in one paragraph

Class growth additions are statistics you accumulate slowly, and they leave when you leave the class. Class base modifiers are applied at once and also leave. Mastery abilities are the only part you keep forever. Plan accordingly: sit in a class long enough to master the ability you actually want, take the stat modifiers you need for the fight in front of you, and treat route-specific classes as planning constraints rather than optional extras, because on some routes they are the entire top end of the list.