Schematic Map
Every dungeon grouped by the region it sits in, with the Renown gate on each pin, so you can tick them off as you clear them.
What this map is, and what it is not
This is a schematic index rather than a drawn replica of the Dagdan Empire. Regions are placed in a reading order grid and dungeons sit inside their region box, because no officially licensed map art is reproduced here and a hand-traced copy of one would be both inaccurate and unnecessary. What the layout does give you is the grouping that matters in play: which dungeon belongs to which region, and what each one asks of you before it opens.
Every pin carries the dungeon name and its Renown gate, and clicking a pin ticks it as cleared. Progress is stored in your browser under a single local storage key, so nothing is uploaded and no account is needed. 0 of 28 dungeons are currently ticked.
15 regions, 28 dungeons
Pins are ordered by Renown inside each region. A filled circle means you have ticked that dungeon as cleared; the tick is local to this browser.
What each Renown level opens
Renown is the account-wide gate, so it is the number that decides whether a pin on the map is a destination or a wall. Grouping the dungeons by it turns the map into a schedule: reach a new Renown level and a fresh set of chests becomes legally reachable.
Renown 04 dungeons
- Collapsed Fort - Amalthea - level 6 - 2 recorded treasures
- Heretics' Cave - Thaleia - level 7 - 2 recorded treasures
- Niraga Mine - Amalthea - level 5-8 - 3 recorded treasures
- Rubess Forest - Melias - level 9 - 3 recorded treasures
Renown 11 dungeons
- Nowah's Cave - Elektra - level 10 - 4 recorded treasures
Renown 23 dungeons
- Galen Fort Ruins - Idyia - level 8 - 3 recorded treasures
- Masked Woods - Melias - level 15 - 3 recorded treasures
- Shadowy Cave - Lambath - level 12 - 4 recorded treasures
Renown 32 dungeons
- Valhalla Mine - Savelion - level 20 - 3 recorded treasures
- Wandering Wood - Savelion - level N/A - 1 recorded treasures
Renown 45 dungeons
- Beast's Path - Braxithea - level 20 - 3 recorded treasures
- Coris Mine - Thaleia - level 16 - 0 recorded treasures
- Corroios Fort Ruins - Thaleia - level 13 - 3 recorded treasures
- Cougar Woodlands - Braxithea - level 23 - 3 recorded treasures
- Fort Hayn - Braxithea - level 18 - 2 recorded treasures
Renown 55 dungeons
- Aditi's Cave - Nysiades - level 28 - 3 recorded treasures
- Cave Behind the Falls - Castalia - level 22 - 3 recorded treasures
- Dione Fort - Castalia - level 18 - 4 recorded treasures
- Dragonbone Tangle - Nysiades - level 20 - 3 recorded treasures
- Sand-Shadow Fort - Nysiades - level 25 - 3 recorded treasures
Renown 65 dungeons
- Cindered Road Cave - Solidus - level 22 - 3 recorded treasures
- Hundred-Hole Cave - Pasithea - level 14 - 3 recorded treasures
- Iapetus Cavern - Solidus - level 32 - 2 recorded treasures
- Nemea Cavern - Pasithea - level 30 - 4 recorded treasures
- Stoppered Shrine - Idyia - level 25 - 2 recorded treasures
Renown 71 dungeons
- Giant's-Print Fort - Ogmios - level 35 - 3 recorded treasures
The 2 remaining dungeons are the ones recorded with no Renown number at all, both of them in seas rather than regions. They are listed on the dungeons page with their regions and levels instead of being slotted into a Renown tier.
How to plan a dungeon sweep
Work down the Renown groups rather than around the map. The gate is the only hard filter, and once it opens the remaining question is whether the enemy level is survivable, which is why every pin shows both numbers. A Renown 6 dungeon holding level 14 enemies is a different afternoon from a Renown 6 dungeon holding level 30 ones, even though they unlock together.
Tick as you go, and treat the ticks as provisional rather than permanent. Part 3 replenishes every dungeon with new chests and scales the enemies inside, so a ticked pin means the first pass is done, not that the dungeon is finished.
If a recipe or a promotion is stalling, check the map before grinding the overworld. Manuals, gems and seals all sit in chests, and the two sea dungeons in particular hold rewards that are easy to miss because they need a specific path, or a later part of the story, to reach at all.
Quick answers
This Fire Emblem: Fortune's Weave world map is schematic rather than drawn to scale: regions sit in reading order and every dungeon is pinned inside the region it belongs to, with its Renown gate and enemy level attached.