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Showing 9 of 9 paralogues. 0 ticked in this view.

Checklist

Route windows

Cai4 paralogues | Months 9-10
  • 9/17 - first two available
  • 9/24 - suggested checkpoint
  • 10/18 - final paralogue, be in Dagsion

Play to the 17th of month 9 and clear the first two. Pass time to the 24th if you want extra preparation, then make sure you are back in Dagsion on 10/18 for the last one.

Dietrich8 paralogues | Months 9-10
  • 9/3 - accept the two new sidequests
  • 9/9 - forced start date (one of only two in the game)
  • 9/15 - deadline for the second quest
  • 9/17 - two more, must be in Dagsion
  • 9/18 - one paralogue is available on a single day

Accept both quests on 9/3, pass time to 9/9 for the forced-start paralogue, finish the second before 9/15, and be in Dagsion on 9/17. Avoid map exploration during these windows so you do not roll past a deadline.

Theodora7 paralogues | Months 9-10
  • 9/17 - two paralogues
  • 9/24 - next paralogue, finish before 10/5
  • 10/18 - final three
  • 10/24 - real deadline

Clear the two available from 9/17, then the one that opens on 9/24 before the 5th of the next month. Be in Dagsion on 10/18 for the final three.

Leda4 paralogues | Month 10
  • 10/5 - first paralogue opens
  • 10/17 - deadline for the first
  • 10/18 - three more become available
  • 10/23 - forced start date for one

Do the first paralogue on or shortly after 10/5 rather than cutting it close to 10/17. Then jump to 10/18, accept all three, finish what you can, and progress to 10/23 for the forced-start one.

How to use this checklist

Pick the route you are playing and the list narrows to the paralogues that route can actually reach, because route locks decide availability as much as the calendar does. Tick a paralogue once it is finished. Ticks are saved in your browser under a single local storage key, so nothing is uploaded and no account is needed. Clearing your browser data for this site resets the list.

Because route locks overlap, a checklist filtered to one route will still show paralogues that other routes share. That is intentional: the question the list answers is whether you can reach a paralogue on the path you are on right now, not which route owns it conceptually.

Why the dates matter more than the order

Paralogues are not chapters in a sequence. They open on a date, stay open for a window, and close whether or not you noticed. Chapter select technically allows a return trip, but the distance back can be several chapters of progress, so the useful habit is to treat the windows as deadlines and plan free time around them rather than to improvise.

Two practical rules follow. First, stop map exploration and auto-activity time progression when a window is approaching, since passing time is exactly what closes a door. Second, travel back to Dagsion before the date rather than on it; the trigger is a conversation in the city, and being somewhere else on a deadline day is the same as missing it.

What the two evidence tiers mean here

The paralogue list itself is cross-checked: the series wiki records which routes each paralogue is locked to, and the resulting per-route counts match the counts reported by launch-week guide coverage exactly, which is a strong independent agreement between a wiki listing and a hands-on walkthrough.

The day-level windows are source-reported. They come from one detailed walkthrough that tracks the calendar date by date, and until a second source tracks the same dates, they are presented as one report rather than as settled fact. Where the game itself disagrees with the reported deadline, both figures are shown side by side.