The capture loop
Animal mounts are Cai's mechanic: tiles marked with an animal appear on the world map, you place a food item to lure one, and a capture gauge fills while you get on with Dagsion. Returning to choose Capture either sends the animal to the stable in Lowtown or hands you that animal's manure, which is fertiliser rather than a consolation prize.
A mount is not equipment you equip and forget. It has a Bond Level with the unit caring for it, and only a unit in a matching mounted class gets the abilities: an Ornius pairs with an Ornius Rider, and no amount of bonding changes that. The stable runs to a hard capacity, recorded in the stable reference further down this page rather than repeated here, and extras can be released. Players also report that captures refresh daily while the rest of the world map runs weekly.
| Step | How it works | Source |
|---|
| Availability | Animal Mounts are a Cai-only world map mechanic. | game8 and the community write-up agree on the Cai restriction. |
| Unlock | Unlocks on Cai's Part I route at Chapter 5. | Community write-up. |
| Luring | Animal tiles appear on the world map. Selecting Lure places one food item; matching the species preference improves the odds. | Community write-up plus the Game8 capture page title. |
| Capture | After several turns the tile fills a capture gauge. Returning and choosing Capture plays a short scene. | Community write-up. |
| Success | A successful capture sends the animal to the stable in Lowtown, Dagsion. | Community write-up. |
| Failure | A failed capture gives that animal's manure, which is used as crop fertiliser. | Community write-up. |
| Bond | Assigning a unit to care for and feed an animal in the stable raises that unit's Bond Level with it, faster with preferred food. | Community write-up. |
| Pairing | A mount only unlocks its abilities for a unit in a matching mounted class: an Ornius pairs with an Ornius Rider. | Community write-up. |
| Cap | The stable holds up to 200 animals, and extras can be released. | Community write-up. |
| Refresh | Players report the stable captures refresh daily, unlike most world map activities which are weekly. | Community write-up, reported rather than confirmed. |
| Rare | Rare spawns are reported at roughly a 70 common to 30 rare split, and players report being able to shift the result by reloading and changing how many times a tile is searched. | Community write-up, single-poster and explicitly described as imprecise. |
| BondBonus | Each Bond Level grants +1 point in a stat and +5 percent growth in a stat, so Bond 5 is +5 points and +25 percent. | Serenes Forest thread, corroborated by several posters inside the same thread. |
| BondException | Bucephalus, Alexandra's unique mount, and Rocinan, Io's, cap at six reward points instead of five, giving +6 points and +30 percent. | Serenes Forest thread, two posters agree. |
| StatGrowthSplit | The stat point and the growth percentage rarely apply to the same stat, so a mount can raise Speed as a flat bonus while raising Dexterity growth. | Serenes Forest thread. |
| Charioteer | Players report the Charioteer class doubles the growth bonus a mount provides, and attribute it to its Charioteer's Path skill; the thread treats the mechanism as unresolved. | Serenes Forest thread, described there as not settled. |
| OtherRoutes | Io and Alexandra carry paired mounts of their own, and one poster states those bonuses apply on other routes too, with bonding slower away from the stable. | Single poster, and it conflicts with the Cai-only framing elsewhere; both are kept. |
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Each Bond Level grants one stat point and five percent growth in a stat, which compounds to five points and twenty five percent at Bond 5. The two halves are the part players miss: the flat point and the growth percentage rarely apply to the same stat, so a mount can be picked for its growth contribution while its flat bonus sits on something you did not want.
Two mounts break the pattern. Bucephalus and Rocinan, the unique mounts belonging to Alexandra and Io, cap at six reward points rather than five, for six points and thirty percent growth. Separately, players report that a Charioteer doubles the growth a mount provides and attribute it to the Charioteer's Path skill, though the thread itself treats that mechanism as unsettled rather than proven.
Every recorded subspecies
Figures below are Bond 5 values. A dash of doubt belongs on all of them: they come from one forum thread, and where the source itself calls a number unresolved that is stated in the row.
A cell that reads Not recorded means that field was never posted in the source. The mount still appears, because knowing a species exists and what its Bond line looks like is useful even when one of its four fields is missing.
Ornius6 recorded
| Subspecies | Food | Paired class | Abilities | Bond 5 stats | Bond 5 growth | Spawns |
|---|
| Wild Ornius | Fish | Ornius Rider | Paired Run, Paired Stealth | Spd +2, Dex +3 | Spd 10%, Dex 15% | Elissa Pass (Amalthea), Sparrow's Thoroughfare (Melias), Mount Ouranos (Saveilon), Faro Forest (Castalia)Common |
| White Ornius | Fish | Ornius Rider | Paired Purify | Not recorded | Not recorded | Faro Forest (Castalia)Rare |
| Meganius | Fish | Ornius Rider | Paired Run, Paired Bulk | Str +1, Def +3, Dex +1 | Str 5%, Def 15%, Dex 5% | Sparrow's Thoroughfare (Melias), Mount Ouranos (Saveilon), Axion Gorge (Saveilon)Rare at two spawns, common at Axion Gorge |
| Red Meganius | Fish | Ornius Rider | Paired Run, Paired Protection | Str +3, Def +1, Dex +1 | Str 15%, Def 5%, Dex 5% | Axion Gorge (Saveilon)Rare |
| Magonius | Fish | Ornius Rider | Paired Run, Paired Magic-Focus | Mag +3, Dex +2 | Mag 15%, Dex 10% | Headsman's Rock (Ogmios)Common; reaching it from Saramis is reported to need Renown 7 |
| Black Magonius | Fish | Ornius Rider | Paired Magic-Sight, Canto | Mag +2, Spd +2, Dex +1 | Mag 10%, Spd 10%, Dex 5% | Headsman's Rock (Ogmios)Rare |
Horse4 recorded
| Subspecies | Food | Paired class | Abilities | Bond 5 stats | Bond 5 growth | Spawns |
|---|
| Wild Horse | Vegetable | Not recorded | Paired Run, Paired Alertness | Dex +3, Spd +1, Def +1 | HP 5%, Spd 5%, Dex 5%, Def 5%, Res 5% | Sunlit Pass (Amalthea), Oleance Plains (Melias), Daimos Plateau (Lambath), Sunfall Path (Elektra)Common |
| Monoceros | Vegetable | Not recorded | Paired Healing, Paired Miracle | Spd +1, Dex +1, Lck +3 | HP 5%, Spd 5%, Dex 5%, Res 10% | Oleance Plains (Melias)Rare |
| Ferghanan Horse | Vegetable | Not recorded | Paired Arts-Focus, Canto, Paired Fierce-Arts | Str +2, Dex +1, Def +2 | HP 5%, Str 5%, Dex 5%, Def 10% | Sunfall Path (Elektra)Rare |
| Rocinan | Vegetable | Unique to Io | Paired Run | Spd +1, Dex +3, Def +2 | HP 5%, Spd 5%, Dex 5%, Def 10%, Res 5% | Not recordedUnique; its capture condition is an open question in the source, and it caps at six reward points |
Pegasus4 recorded
| Subspecies | Food | Paired class | Abilities | Bond 5 stats | Bond 5 growth | Spawns |
|---|
| Wild Pegasus | Vegetable | Not recorded | Paired Streak, Paired Mage-Kill | Not recorded | Not recorded | Valley of Black Wings (Idyia), Raptor's Throat (Castalia), Pegasi's Peak (Castalia)Common |
| Falicorn | Vegetable | Not recorded | Paired Streak, Paired Tempest, Canto | Str +1, Spd +3, Dex +1 | Str 5%, Spd 15%, Dex 5% | Raptor's Throat (Castalia), Pegasi's Peak (Castalia)Rare; one poster also records Build +1 |
| Dark Pegasus | Vegetable | Not recorded | Paired Streak, Paired Magic Speed | Mag +3, Spd +2 | Mag 15%, Spd 10% | Valley of Black Wings (Idyia)Rare |
| Bucephalus | Vegetable | Unique to Alexandra | Paired Streak | Str +1, Spd +3, Res +2 | Str 5%, Spd 15%, Res 10% | Not recordedUnique; caps at six reward points, which is the change one poster records for Falicorn as well |
Bau1 recorded
| Subspecies | Food | Paired class | Abilities | Bond 5 stats | Bond 5 growth | Spawns |
|---|
| Wild Bau | Meat | Not recorded | Paired Streak, Paired Fierce-Arts | Str +2, Dex +2, Spd +1 | Str 10%, Dex 10%, Spd 5% | Warrior's Road (Pasithea), Valley of Sedden (Pasithea), Bau-Caller's Cape (Idyia), Velatori Valley (Thaleia), Yashiro Fort (Solidus)Common |
Elephant1 recorded
| Subspecies | Food | Paired class | Abilities | Bond 5 stats | Bond 5 growth | Spawns |
|---|
| Elephant | Not recorded | Not recorded | Not recorded | Not recorded | Not recorded | Not recordedNo subspecies, figures, abilities or spawn points are recorded yet, and its preferred food is listed as TBD |
Paired abilities at Bond 3 and Bond 5
Abilities do not arrive as a flat package. Each one steps up at Bond 3 and again at Bond 5, which means a mount you intend to rely on has to be bonded twice over before it shows its full value. There are 17 recorded abilities in total, and most subspecies carry two of them.
| Ability | Bond 3 | Bond 5 |
|---|
| Paired Run | Move +1 | Move +2 |
| Paired Alertness | Dodge +5 | Dodge +10 |
| Paired Arts-Focus | Hit +10 when attacking with a Combat Art | Hit +15 when attacking with a Combat Art |
| Paired Healing | Restores a little HP after combat | Restores some HP after combat |
| Paired Stealth | Avoid +10 while on favourable terrain | Avoid +10 and Shield +3 while on favourable terrain |
| Paired Purify | Clears poison at the start of the player phase, 50 percent chance | Clears poison at the start of the player phase |
| Paired Bulk | Build +2 | Build +4 |
| Paired Protection | Critical damage taken is reduced to 70 percent | Critical damage taken is reduced to 50 percent |
| Paired Magic-Sight | Critical +5 while equipped with magic | Critical +10 while equipped with magic |
| Canto (granted by the mount) | Move 1 space after combat | Move 2 spaces after combat |
| Paired Mage-Kill | Attack +3 in combat if the enemy uses magic | Attack +5 in combat if the enemy uses magic |
| Paired Streak | Move +1 | Move +2 |
| Paired Magic Speed | Avoid +10 in combat, trigger chance equals Magic | Avoid +20 in combat, trigger chance equals Magic |
| Paired Tempest | Avoid +10 against bows | Avoid +15 against bows |
| Paired Fierce-Arts | Attack +2 when using a Combat Art | Attack +4 when using a Combat Art |
| Paired Miracle | Luck +3 | Luck +5 |
| Paired Magic-Focus | Not recorded | Not recorded |
Where each subspecies spawns
Spawns are tied to world map locations rather than chapters, and Cai can only reach 13 of the 18 recorded spawns during Part I: the rest open later. Rare spawns share the tile with the common one, so a rare is a matter of patience at a tile whose common animal you may not want.
| Region | Location | Common | Rare | Reachable in Cai Part I |
|---|
| Amalthea | Sunlit Pass | Wild Horse | None | Yes |
| Amalthea | Elissa Pass | Wild Ornius | None | Yes |
| Castalia | Faro Forest | Wild Ornius | White Ornius | Yes |
| Castalia | Raptor's Throat | Wild Pegasus | Falicorn | Yes |
| Castalia | Pegasi's Peak | Wild Pegasus | Falicorn | Yes |
| Elektra | Sunfall Path | Wild Horse | Ferghanan Horse | Yes |
| Idyia | Valley of Black Wings | Wild Pegasus | Dark Pegasus | Yes |
| Idyia | Bau-Caller's Cape | Wild Bau | None | Yes |
| Lambath | Daimos Plateau | Wild Horse | Not recorded | No |
| Melias | Oleance Plains | Wild Horse | Monoceros | Yes |
| Melias | Sparrow's Thoroughfare | Wild Ornius | Meganius | Yes |
| Ogmios | Headsman's Rock | Magonius | Black Magonius | Yes |
| Pasithea | Warrior's Road | Wild Bau | Not recorded | No |
| Pasithea | Valley of Sedden | Wild Bau | Not recorded | No |
| Saveilon | Mount Ouranos | Wild Ornius | Meganius | Yes |
| Saveilon | Axion Gorge | Meganius | Red Meganius | Yes |
| Solidus | Yashiro Fort | Wild Bau | None | No |
| Thaleia | Velatori Valley | Wild Bau | None | No |
Verified Video Intel · Audio Transcript
Bond Early, Ride Later
Coverage by Varsona · Verified English Captions · gTVnq4iqeGs
This section exists for one mechanic that the tables above imply but never spell out: when the bond has to be built. The video it comes from is pre-release commentary recorded before the game shipped, so its speculation is labelled as speculation below and the parts that our tables have since settled are marked as settled. The load-bearing point it makes about timing is the one worth carrying into a run.
01 · The GateThe class decides, not the bond
Whether a unit may ride a given mount is decided by its class rather than by the mount, so a horse, an Ornius or a flying animal that is bonded to an infantry unit still does nothing until that unit is in a matching mounted class. That is the same rule the mechanics table above records, and it is why a mount is not simply equipment you swap in.
02 · The TrickPre-build the bond in a non-mounted class
The mechanic the video singles out is that bonding is not gated by the class that can use the mount. A unit can build its bond from a class that cannot ride the animal, so that the moment it promotes into the mounted tier the ability is already at the level it would otherwise have taken a tour of duty to reach. In practice this turns class planning into a scheduling problem rather than a swap.
03 · UnsettledDoes the ability follow the unit?
The creator raises, and explicitly declines to answer, whether an unlocked mount ability stays with the unit after the mount is swapped, or only while that specific animal is attached. He cannot confirm it from the footage. It is recorded here as unresolved, because the whole value of bonding early depends on the answer, and nobody has demonstrated it since.
04 · Settled SinceWhich routes get mounts at all
The video also asks whether routes other than Cai's can obtain mounts, or only buy worse ones from vendors. That question has since been answered by the capture loop recorded on this page: the animal tiles, the lure and the Lowtown stable belong to Cai's Part I route from Chapter 5, which makes the mount subsystem a route mechanic rather than a universal vendor line.
Still open in the record
These are the questions the source itself leaves unanswered rather than questions this page is hiding. They are listed so that a reader can tell the difference between a gap and a fact, and so that the page can be corrected the moment one of them is settled.
- The exact figures for White Ornius, Wild Pegasus and every Elephant entry.
- What Paired Magic-Focus does beyond the name, which one poster guesses is a magic hit rate boost.
- Which bait gives the best odds on a rare spawn, which the thread asks and leaves unanswered.
- Whether battalions also grant growth bonuses on Theodora's route, which one poster asks and nobody confirms.
- Whether the Charioteer growth doubling is a real effect or a display artefact, which the thread itself calls unresolved.
- How Rocinan is obtained, and whether recruiting Io is required for it.
Video intel · creator walkthrough
Why mounts are worth the map time
choops · 9W0Hb75BKUA
Its English captions were transcribed on 2026-09-30. The chain it lays out is the one the tables above describe, with the steps filled in: leave the right bait and wait five turns, then return and try the catch, with one and two star materials raising the odds on the nodes marked by a question mark. Bonding is per animal rather than per unit, the animal's extra skill is rolled when it is tamed so an unwanted one is a reason to catch another, and the stable in lower Dagsion feeds the animals once a day, which is how the creator reached Bond 5 in nine in-game days. Two details are worth repeating because they are easy to lose: the fixed stat points stop applying while the rider is dismounted even though the growth rate keeps working, and the Charioteer class doubles the growth a mount hands out. Those last two are the creator's reading rather than the tables above.
Video intel · verified English captions
Catching and raising animals from the saddle
Coverage by LinkKing7 · GtVhvSW6Q3o
LinkKing7 frames the mount system as a stat equalizer that offsets the growth and stat gaps some classes carry, then turns to catching and raising animals from the saddle. It is a different angle from the catching chain above: where the earlier coverage maps the bait-and-wait steps, this one focuses on what mounted travel makes possible for taming.
Frequently asked questions
- Who can catch animal mounts in Fortune's Weave?
- The mechanic belongs to Cai. It opens on his Part I route at Chapter 5, and the animals you lure in are kept in the stable in Lowtown, Dagsion. Fire Emblem: Fortune's Weave mounts therefore sit inside one lord's route rather than being a party-wide system, and the spawn table below is recorded for that route.
- What do mounts actually give you?
- Each Bond Level with a mount grants one stat point and five percent growth in a stat, so Bond 5 is five points and twenty five percent. The stat point and the growth rarely land on the same stat, which is why a mount can hand out flat Speed while boosting Dexterity growth.
- How do you capture a mount?
- Animal tiles appear on the world map. Choose Lure, place a food item, and match the species preference to improve the odds. After several turns the tile fills a capture gauge, and returning to choose Capture plays a short scene. A failure still pays out as that animal's manure for fertiliser.
- Why are some rows marked community reported?
- Because the figures come from one forum thread rather than from two independent publications. Several posters corroborate parts of the table inside that thread, and one site republishes those same figures, but a republisher is not a second source, so the label stays honest rather than flattering.
Mounts sit next to the classes page, because a mount only works for a unit in a matching mounted class, and next to the equipment page, where the cursed objects carry their own trade-offs.
Rerolling for the mount you want
A captioned method for getting the mount passives and colour you want without endless wild captures.
Caption highlights (creator's account)
- Hard-save before setting a lure, and match the food to the mount type (plant-eaters versus meat-eaters) to bias the encounter.
- If the capture comes with an unwanted passive, reload and retry; travelling elsewhere and back can reroll the encounter.
- The goal is to chase the passives you want (for example extra movement or canto) and drop the bad ones; tend mounts at base to level them.
Summarised from the video's English captions; community-reported, not verified in-game.